1.1.0 Demo Update
You Can't See Ghosts! » Devlog
Major Changes:
Zoom:
- Players can now zoom in on individual rooms.
- Zoom functionality added for tower view.
- Rooms now automatically zoom in upon loading.
Marker:
- Markers now support an undo feature, allowing players to revert all previous marker changes.
Replay:
- Replay mode now includes a zoom feature.
- Added marker undo functionality to Replay.
Dialogue:
- All character portraits are now more expressive.
- Before meeting Grace, the ??? Ghost portrait now has a bowtie.
- Added dialogue guiding players to the history tracker markers.
- A new GUI window now appears during mid-game dialogue (if notifications are enabled) allowing to still modify markers before dialogue.
- Increased spacing in the dialogue window between the border and the name field.
- Curator dialogue has been slightly reduced and rephrased during T1, T2, and T3 at the move limit.
- Significantly modified the Curator’s dialogue upon entering the S room.
- Updated the dialogue for Neb when multiple undos are used, now with a Deja Vu reference.
- Revised the introduction of the undo/reset mechanic and marker mechanic.
- Revised the introduction of the marker tool mechanic telling about inputs.
Hints:
- Simplified the hint dialogue when clicking for the first time.
- Adjusted hint phrasing and hints for various levels:
- T1: Hint 1 now points to the exit and rephrased some lines.
- T3, A1, A5, A6, B5, B6: Reduced or modified hints and rephrased some lines.
- A2, A3, A4, B2, B3: Reduced the number of hints.
- A7, A8, B1: Updated hint phrasing.
- B1: Hint 1 now points to the glass.
- T1: Hint 1 now points to the exit and rephrased some lines.
Settings:
- Added a notification setting to the gameplay tab.
- Added zoom in on start and zoom in on start speed setting to the gameplay tab
- Added zoom shortcut within the input tab.
- Added shortcuts for drawer undo and redo within the input tab.
- Added additional shortcut for exiting the replay.
Sprites:
- Improved Curator, Neb, and Grace dialogue portraits to prevent compression artifacts.
Credits:
- Added credits for the old phone sound effect.
- Added a thank you message for players.
Other:
- Fixed a major bug causing slight blurriness in sprites.
Minor Changes and Bug Fixes:
Dialogue:
- Dialogue triggers now activate at the end of the turn instead of immediately, fixing an issue where the Curator could introduce itself mid-replay in T1 & T2.
- Fixed dialogue shake effect during Curator introduction.
Audio:
- Adjusted sound effects:
- Button click volume reduced and pitch increased.
- Wrong button click volume and pitch reduced.
- Teleportation sound volume slightly reduced and glitch removed at the end.
- Button click volume reduced and pitch increased.
Markers:
- Fixed a bug where clearing arrow markers and drawing new ones connected new arrows with previously erased ones.
- Swapped marker eraser toggles. Full erase now selected by default.
Levels:
- Adjusted room positions:
- T Zone: Raised rooms T2 by 1 tile, T3 by 1 tile.
- A Zone: Raised rooms A1 by 1 tile, A2 by 1 tiles, A3 by 1 tile, A4 by 2 tiles, A5 by 2 tiles, A6 by 1 tile, A7 by 1 tile, and A8 by 2 tiles.
- B Zone: Raised rooms B2 by 1 tile, B3 by 1 tile, B5 by 3 tiles, and B6 by 2 tile.
- T Zone: Raised rooms T2 by 1 tile, T3 by 1 tile.
Settings:
- Updated tooltips for "Wait" and "Reset."
- Hide borderless toggle when in fullscreen.
Other:
- Fixed offline teleporter sprite.
- Removed "..." special character from font.
- Shake effect duration is now dependent on scroll speed as set in the settings.
- Mouse inputs now display a shortened version (e.g., "LMB" instead of "Left Mouse Button").
Files
You Can't See Ghosts! Demo Windows x64 36 MB
Version 5 16 days ago
You Can't See Ghosts! Demo Linux x64 34 MB
Version 5 16 days ago
You Can't See Ghosts!
A puzzle game where you aid ghosts in reaching the exit, but you can't see ghosts!
Status | In development |
Author | SimplyPassionGames |
Genre | Puzzle |
Tags | 2D, Casual, Cute, Difficult, Godot, Indie, Minimalist, Pixel Art, Singleplayer, Sprites |
Languages | English |
Accessibility | Subtitles, Configurable controls, Interactive tutorial |
More posts
- Demo 1.0.2 Bugfix and small parity changes30 days ago
- Demo 1.0.1 Hotfix58 days ago
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