1.1.0 Demo Update


Major Changes:

Zoom:

  • Players can now zoom in on individual rooms.
  • Zoom functionality added for tower view.
  • Rooms now automatically zoom in upon loading.


Marker:

  • Markers now support an undo feature, allowing players to revert all previous marker changes.


Replay:

  • Replay mode now includes a zoom feature.
  • Added marker undo functionality to Replay.


Dialogue:

  • All character portraits are now more expressive.
  • Before meeting Grace, the ??? Ghost portrait now has a bowtie.
  • Added dialogue guiding players to the history tracker markers.
  • A new GUI window now appears during mid-game dialogue (if notifications are enabled) allowing to still modify markers before dialogue.
  • Increased spacing in the dialogue window between the border and the name field.
  • Curator dialogue has been slightly reduced and rephrased during T1, T2, and T3 at the move limit.
  • Significantly modified the Curator’s dialogue upon entering the S room.
  • Updated the dialogue for Neb when multiple undos are used, now with a Deja Vu reference.
  • Revised the introduction of the undo/reset mechanic and marker mechanic.
  • Revised the introduction of the marker tool mechanic telling about inputs.


Hints:

  • Simplified the hint dialogue when clicking for the first time.
  • Adjusted hint phrasing and hints for various levels:
    • T1: Hint 1 now points to the exit and rephrased some lines.
    • T3, A1, A5, A6, B5, B6: Reduced or modified hints and rephrased some lines.
    • A2, A3, A4, B2, B3: Reduced the number of hints.
    • A7, A8, B1: Updated hint phrasing.
    • B1: Hint 1 now points to the glass.


Settings:

  • Added a notification setting to the gameplay tab.
  • Added zoom in on start and zoom in on start speed setting to the gameplay tab
  • Added zoom shortcut within the input tab.
  • Added shortcuts for drawer undo and redo within the input tab.
  • Added additional shortcut for exiting the replay.


Sprites:

  • Improved Curator, Neb, and Grace dialogue portraits to prevent compression artifacts.


Credits:

  • Added credits for the old phone sound effect.
  • Added a thank you message for players.


Other:

  • Fixed a major bug causing slight blurriness in sprites.


Minor Changes and Bug Fixes:

Dialogue:

  • Dialogue triggers now activate at the end of the turn instead of immediately, fixing an issue where the Curator could introduce itself mid-replay in T1 & T2.
  • Fixed dialogue shake effect during Curator introduction.


Audio:

  • Adjusted sound effects:
    • Button click volume reduced and pitch increased.
    • Wrong button click volume and pitch reduced.
    • Teleportation sound volume slightly reduced and glitch removed at the end.


Markers:

  • Fixed a bug where clearing arrow markers and drawing new ones connected new arrows with previously erased ones.
  • Swapped marker eraser toggles. Full erase now selected by default.


Levels:

  • Adjusted room positions:
    • T Zone: Raised rooms T2 by 1 tile, T3 by 1 tile.
    • A Zone: Raised rooms A1 by 1 tile, A2 by 1 tiles, A3 by 1 tile, A4 by 2 tiles, A5 by 2 tiles, A6 by 1 tile, A7 by 1 tile, and A8 by 2 tiles.
    • B Zone: Raised rooms B2 by 1 tile, B3 by 1 tile, B5 by 3 tiles, and B6 by 2 tile.

Settings:

  • Updated tooltips for "Wait" and "Reset."
  • Hide borderless toggle when in fullscreen.


Other:

  • Fixed offline teleporter sprite.
  • Removed "..." special character from font.
  • Shake effect duration is now dependent on scroll speed as set in the settings.
  • Mouse inputs now display a shortened version (e.g., "LMB" instead of "Left Mouse Button").

Files

You Can't See Ghosts! Demo Windows x64 36 MB
Version 5 16 days ago
You Can't See Ghosts! Demo Linux x64 34 MB
Version 5 16 days ago

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